Mini Games: Rapid Prototyping Experiments
I picked up Unity by throwing myself into weekly mini game challenges for my Playful Prototypes class at Parsons. With just 10 hours per game, I’d jump in with an idea, build fast, and push it to feel complete. It was chaotic, fun, and hands-down the fastest way I could've learned Unity.
I picked up Unity by throwing myself into weekly mini game challenges for my Playful Prototypes class at Parsons. With just 10 hours per game, I’d jump in with an idea, build fast, and push it to feel complete. It was chaotic, fun, and hands-down the fastest way I could've learned Unity.
Collaborator: Xinyi Shen
Duration: 8 hours
Role: Ideation, Visual Direction, Illustration, UX/UI
Tools: Unity, Photoshop, Illustrator
Gameplay: Endless Runner
The Rat City
The Rat City
The Rat City is a chaotic runner where the mayor’s been defeated, the rats are in charge, and all you want is to get home. To do that, you’ll have to dodge and outlast the rats, without tripping. The idea came from a real story: a friend of my collaborator once tripped over a rat and fell (yes, it actually happened). Inspired by the no-internet dino game, it’s fast, quirky, and just a little too real.
The Rat City is a chaotic runner where the mayor’s been defeated, the rats are in charge, and all you want is to get home. To do that, you’ll have to dodge and outlast the rats, without tripping. The idea came from a real story: a friend of my collaborator once tripped over a rat and fell (yes, it actually happened). Inspired by the no-internet dino game, it’s fast, quirky, and just a little too real.
Individual Project
Duration: 10 hours
Role: Ideation, Prototyping, Programming, Illustration. UI
Tools: Unity, Photoshop, Illustrator
Gameplay: Top-down Shooter
Burning Halo Blues
Burning Halo Blues
Burning Halo Blues is a frantic top-down shooter where you’re an angel who accidentally crash-lands in hell. Surrounded by fire and devils, your only hope is to fight your way out and get back home with your halo intact. The game grew out of a made-up metaphor about how “sometimes it feels like you’ve fallen into the wrong system and have to survive just to hold on to yourself.” It’s equal parts chaotic arcade action and poetic allegory.
Burning Halo Blues is a frantic top-down shooter where you’re an angel who accidentally crash-lands in hell. Surrounded by fire and devils, your only hope is to fight your way out and get back home with your halo intact. The game grew out of a made-up metaphor about how “sometimes it feels like you’ve fallen into the wrong system and have to survive just to hold on to yourself.” It’s equal parts chaotic arcade action and poetic allegory.
Individual Project
Duration: 10 hours
Role: Ideation, Prototyping, Programming, Illustration. UI
Tools: Unity, Photoshop, Illustrator, Procreate
Gameplay: 2D runner
The Grind Never Ends
The Grind Never Ends
The Grind Never Ends is a 2D runner inspired by Subway Surfers, where instead of coins you’re scrambling to collect tasks; laundry, cleaning, cooking, assignments, work, dishes, even your social life. Step off the path and the game bluntly reminds you, you spiraled. It began as a playful yet honest reflection of my own life at the time, when juggling everything felt like an endless game I couldn’t win.
The Grind Never Ends is a 2D runner inspired by Subway Surfers, where instead of coins you’re scrambling to collect tasks; laundry, cleaning, cooking, assignments, work, dishes, even your social life. Step off the path and the game bluntly reminds you, you spiraled. It began as a playful yet honest reflection of my own life at the time, when juggling everything felt like an endless game I couldn’t win.